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This is such an interesting concept, and it plays pretty well. I played a lot of Mancala with my sister when we were young, and this captures that old feeling well. It feels like it needs a lot of polish, though. Obviously there's progress to be made between a demo and the final product. I would recommend trying to tighten up how long it takes to move from each scene to the next. It feels like this is a fast paced, quick-run kind of game that takes too long to go through the screens between combats. For example, the marble reward at the end is two screens, one to pick from the three options and then one to pick which marble to replace. That feels kinda tedious, and could easily be done as one screen.
Also, I might just suck at the game, but the snakes make my blood boil. The venom marbles absolutely whomp me.

Thanks for the feedback!