Oh!Ware
The gods are watching, your ancestors whisper guidance. Oh!Ware is a reimagining of the ancient game of Mancala as a deck-building roguelike rooted in African mythology, blending traditional seed-sowing gameplay with the modern depth of Slay the Spire, and Monster Train.
WISHLIST ON STEAM!! FULL GAME RELEASE WILL BE AVAILABLE ON STEAM!!
Oh!Ware Steam Page
Features A Spiritual Puzzle-Battler: Ancient strategy meets modern roguelike design. Every marble placement alters the board and your destiny.
- Build Your Marble Deck: Collect over 80+ unique marbles with elemental powers, synergies, and effects: Burn, Bless, Drain, Poison, and more.
- Face the Pantheon: Battle through 3 mythic biomes; The Jungle, Plains, and Mountains. Each ruled by divine guardians and hidden hazards.
- Dynamic Hazards: Beware Floods, Poisonous vegetation, and more that can change the board mid-run. Adapt your strategy or be overwhelmed.

- Ancestral Charms: Find and equip 20+ charms that bend fate. Double up captures, apply divine protection, or unleash forbidden power.
- Evolving Synergies: Experiment with marble combinations to create devastating chain reactions and divine blessings
WISHLIST ON STEAM!!
| Published | 2 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Perridot |
| Genre | Strategy, Puzzle |
| Made with | Unity |
| Tags | Deck Building, Roguelike |
| Links | Steam |
Download
Download
Oh!Ware_WINDOWS.zip 119 MB





Comments
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This is such an interesting concept, and it plays pretty well. I played a lot of Mancala with my sister when we were young, and this captures that old feeling well. It feels like it needs a lot of polish, though. Obviously there's progress to be made between a demo and the final product. I would recommend trying to tighten up how long it takes to move from each scene to the next. It feels like this is a fast paced, quick-run kind of game that takes too long to go through the screens between combats. For example, the marble reward at the end is two screens, one to pick from the three options and then one to pick which marble to replace. That feels kinda tedious, and could easily be done as one screen.
Also, I might just suck at the game, but the snakes make my blood boil. The venom marbles absolutely whomp me.
Thanks for the feedback!